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CLASH of Spears allows you to play raids and skirmishes in ancient times using small forces of 30 or more figures per side. This fast-paced game demands constant attention from all players as they alternate using their commanders to push units into battle. However, be careful not to drive your soldiers to exhaustion and plan every move since enemies are always ready to interrupt your actions and try to thwart your plans.
This book includes all the rules needed to play the game as well as five encounter scenarios reflecting common types of engagements. The book also includes lists for you to build forces for the different nations engaged at war between the fourth and second century BC in the Western Mediterranean: Republican Romans, Carthaginians, Gauls, Ligurians, Samnites, Etruscans, Campanians, Iberians, Celtiberians, Lusitanians, Sicilian Greeks, Southern Italy Greeks, Numidians and Pyrrhic armies.
CLASH of spears is a fast paced, warband level, wargame to be played in 4’ by 4’ tables over 1 to 3 hours. It has been designed to be fast and intuitive, while providing realistic feel, tactical depth and high impact decision making.
Gritty and personal, CLASH relies on command points and fatigue management to represent the chaos and desperation of small scale conflict. Skills and traits are used to represent the different specialties and fighting styles of the ancient world.
CLASH moves away from the massed ranks approach of traditional ancients rule sets. It has been thought of specifically for small actions, allowing units to close and open ranks as needed, and according to their preferred fighting style.
Very much a game designed by wargamers for wargamers CLASH is able to achieve tactical depth through the value of combination of arms and terrain management, rather than resorting to board game mechanics and game specific external aids.